Ultimate Introduction to Photogrammetry
Hey, Philipp here!
I've spent the past 5 years learning all about photogrammetry, especially during my time at Epic Games / Quixel. In this tutorial, I'm excited to share what I've learned over the years with you.
It's easy to follow and covers the first Steps in Photogrammetry with an easy-to-follow Workflow in a Scanning Studio. You'll get a clear, simple guide on how to do photogrammetry, step by step.
This isn’t your usual boring class. Think of it as a two-hour playdate with the amazing world of photogrammetry.
Don't Miss Out!
In today's digital-dominated world, mastering photogrammetry is crucial. This course is not just for hobbyists and professionals, but also for anyone interested in digital innovation. By not enrolling, you miss out on leading the tech revolution. Photogrammetry offers endless possibilities in art and industry.
Act now – the current low price is due to increase soon, driven by the growing demand for digital skills in an ever-evolving tech market.
In this 120+ minutes Course you will learn:
- Hardware Essentials: We start at the very beginning, showing you how to select the right equipment for your photogrammetry journey.
- Scanning Techniques: Learn how to capture the world around you in stunning detail.
- Image Calibration: Master the art of calibrating your images for the best results.
- Software Proficiency: Navigate through various photogrammetry software with ease, understanding their unique features and applications.
- Exporting Skills: Gain the know-how to export your models for different uses.
Exclusive Resources Provided:
- RAW Images: Get hands-on with professional-grade RAW images.
- Edited Lightroom Images: Access edited images to see the transformation.
- 3D Meshes: Explore various meshes to understand the end-to-end process.
Software used:
- Lightroom
- Reality Capture
- Metashape
- Marmoset Toolbag
Skill Level Requirement:
Suitable for all levels, this course uses professional photogrammetry equipment but is accessible with basic gear. A basic understanding of the mentioned software is recommended. Note: Cleaning, low-poly models, UV mapping, baking, or texturing scans are not covered.